About

I grew up playing the classic Computer Role Playing Games (CRPGs) of the 1980s on a Commodore 64. Many hours were spent exploring the lands of Ultima IV, The Bard’s Tale and Alternate Reality:The Dungeon. Eventually I moved onto a Commodore Amiga 500, followed by an Amiga 1200 and eventually a Windows PC about 1998 after a few years break from home computers.

I had always wanted to create my own CRPGs and adventure games but despite many ambitious ideas and attempts I never got very far past the design and initial programming stage. With the development of the internet and the wealth of free tools and information for aspiring developers that became available I started to pick up programming again around 2001.

After some time spent using the Text Adventure Development System (TADS) I started playing around with some of the data files from Alternate Reality: The Dungeon. This is turn led to me starting to create a modern remake called Alternate Reality X (ARX) which I continue to develop to this day using C and SFML.

I’ve also plans to create other games in the CRPG and Adventure genres, possibly to run on classic platforms such as the Commodore 64, Atari 8bit or Commodore Amiga computers.