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Creating a character in the City

 

 

 

Demo 0.4 Release - 16th August 2011

 

Demo 4 of Alternate Reality X is now available from the Downloads page. The main changes since demo3 include:

 

  • Encounter transact menu added
  • Monster behaviour now based on alignment
  • City night and day encounter tables added
  • Added some dungeon fixed encounters in the Well Lit Area
  • Added group encounters 
  • City Inn room bonuses for regaining HP now in place
  • Fixed currency handling in City Inns
  • Treasure drop and pickup added for food, water, torches, timepieces, compasses, keys, crystals, gems, jewels, gold, silver and copper
  • Fixed currency calculations when paying for items with gold, silver and copper 
  • No longer displays a second window when game is running
  • Added Dungeon Level 3
  • Fixed the second encounter bug
  • No longer crashes when leaving the City for the Wilderness

 

 

 

Demo 0.3 Release - 5th January 2011

 

Demo  3 of Alternate Reality X  is now available from the Downloads page. The main changes since demo2 include:

 

  • Added character creation City gate sequence
  • On screen optional mini-map and full screen map (initial versions) 
  • Fixed teleports for level 2 of the Dungeon 
  • Name character with upper and lower case letters
  • Frames Per Second counter option
  • "Wait for encounter" option
  • Buy and equip armour from the City Smithy
  • Buy and equip weapons and armour from the Damon & Pythias shop
  • Fixed various formatting problems (Currency, weapons and armour, combat)

 

Demo 2 Release - 1st August 2010

 

Demo  2 of the AR project is now available from the Downloads page. The main changes since demo 1 include:

 

  • Added character creation Dungeon gate sequence
  • Added some Dungeon encounters and music
  • Added shop placeholders (images and music) for Retreat, Rathskeller and Dungeon Guilds
  • Implemented Smithy weapon purchases and early character inventory
  • Added backwards movement
  • Fixed Smithy prices
  • Fixed play, die, quit game loop for repeated play
  • Menu option for "Atari 8bit" or "Alternate" image set and some alternative textures
  • Fixed door sound effects for City and Dungeon
  • Added level 2 of the Dungeon
  • Code improvements which will simplify future development
  • Added backgrounds for different times of day in the City

 

 

Update - 11th July 2010

 

Thanks to all of those who have sent me messages of support and encouragement for the project. It's great to see that there is still a lot of interest in Alternate Reality and this project. My time has been taken up with lots of work and home life issues for the last six months but I'm now keen to push on with the project. 

 

Character creation in the Dungeon (July 2010)

 

 

An example of using alternative textures for the City streets

 

 

 

Update - 23rd August 2009

 

  • Added time and night / day cycles with appropriate backgrounds
  • Implemented Smithy opening / closing times and night time image
  • Modified encounter frequency based on player feedback
  • Restructured image and texture code to use external file list to make using alternative images much easier so that a choice of graphic sets can be used

 

Update - 2nd August 2009

 

  • Demo version 1 of the AR project is now available from the Downloads page.

 

 

Update - 17th July 2009

 

  • Set up an AR Project forum for news updates, discussion and bug reporting

 

 

Update - 29th June 2009

 

  • Fixed encounter music delays bug
  • Added second encounter music
  • Added full size  Dragon and Nightstalker images to encounters

 

 

Update - 13th June 2009

 

  • Jobs are now available from Inns
  • Overhauled the very old version of these webpages in preparation for the new version download
  • Fixed the images of City door signs for Guilds and Healers

 

 

Update - 1st June 2009

 

  • Explore the City map
  • Combat - Attack, Charge, Aimed attack, Trick and Charm
  • Added player and monster death (but no treasure yet!)
  • City encounter images, data and weapons in place
  • Inns - sleeping, check the time, apply for jobs and earn money
  • I've added three pieces of Tavern music. These are randomly selected on entering a tavern
  • Smithy - "Armor" music added, hammer sound outside Smithy added
  • Guilds - Guild music, Guild bonuses in place, Remove curses option
  • "Closed by Order of the Palace" message added

 

 

 

Buying weapons and armour from the

 Damon & Pythias shop

 

 

Planned Features

 

  • Full port of both The City and The Dungeon to modern systems

 

  • Move characters easily between scenarios

 

  • Add additional content including 16bit City features

 

  • Provide a variety of different media packs including an enhanced more up to date set of graphics, sounds and music

 

  • Provide a quick, easy to use alternative to emulation 

 

 

 

 

 

 

Contact details (please remove the spaces):

 

acrin1 @ gmail . com

 

 

A map of the southwest City

 

 

Weapons & armour

 

 

Exploring a corridor in the Dungeon

 

 

Standing outside the Palace

 

 

The Crystal Caverns

 

 

One of the information screens in progress

 

Jobs will be available in Taverns