Alternate Reality X – Dungeon Vaults and Custom Weapons

Release 0.80 of Alternate Reality X features two bugs relating to the Dwarven Smithy so I’m keen to get a new 0.81 release out in the next week which fixes these.

In addition I plan to add the Dungeon vaults and the option to buy custom weapons from the Dwarven Smithy. For anyone who is not familiar with vaults they give you the option to attempt to steal bags of copper, silver and gold as well as the more valuable jewels and gems which which the Dwarven Smithy trades in. Unfortunately the Palace Elite may catch you, forcing you to fight or surrender.

 

Adding in the custom weapons will be the first example of weapons which are dynamically created within the game with different values (based on factors such as how many jewels and gems you offer the Smithy). You can also name your custom weapon before returning several days later to collect your newly forced weapon. This will complete the Dwarven Smithy coding and takes advantage of the flexibility added with the new item and inventory system.

 

Alternate Reality X – Release 0.80!


The latest release of my Alternate Reality: The City and The Dungeon remake, Alternate Reality X is now available for download.

You can download Release 0.80 from the link below:

http://crpgdev.com/downloads/

The main changes in this release are as follows:

  • Modified the internal structure for items and inventory
  • Increased internal size of inventory / item buffer from 100 to 250 items
  • Now using authentic City Smithy, Dwarven Smithy and D&P item data
  • Pick up weapons left by opponents
  • Buy weapons and armour from the Dwarven Smithy (not custom weapons)
  • Sell old weapons and armour to the Dwarven Smithy
  • Implemented player weapon descriptions (e.g. slash, whomp)
  • Implemented crossbow & reloading of ammo
  • Modified automap to show walls and doors by default
  • Re-enabled the “Wait for Encounter” option
  • Adjusted encounter frequency
  • Modified City starting time to match 8bit version
  • Added release specific “Acknowledgements” page
  • Fixed – Some encounter images appear outside window
  • Fixed – Encounters did not display death message / leave treasure bug
  • Fixed – Phoenix encounter crash bug
  • Fixed – “Quit” looping / main menu bug
  • Fixed – Missing wall section near “Ono Goods” shop
  • Fixed – Character creation would accept blank name
  • Fixed – Doppelganger attacks with “slimy tentacle”

Please let me know if you have any questions or issues.

Alternate Reality X – New release in March 2017

 

I’m making good progress with the next release of Alternate Reality X and hope to have this out for public release before the end of March. It doesn’t contain all the features I had planned but nevertheless contains some important changes and additions.

The changes to the internal structure of the player’s inventory and what I call the “item buffer” took a long time. Once these had been completed I then had to make changes to a number of existing sections of the game such as the City Smithies and the Damon & Pythias Shop as they no longer worked correctly. These changes did allow me to use the authentic weapon and armour data though which is an improvement over the previous versions. Perhaps the most requested feature I’ve had is to implement selling old weapons to the Dwarven Smithy. I’ve pleased to say that this is now in the game and seems to work well.

At the time of writing the Dwarven Smithies’ custom weapons are not yet in the game. I feel I really need to implement the Dungeon bank vaults as well to make this feature worthwhile so that players can find enough gems and jewels to pay for custom weapons. Rather than delay this release further I’m probably going to leave these for the next release.

I’m currently testing the gameplay to check that what is there seems to be working ok.

Changes and additions include:

  • Modified the internal structure for items and inventory
  • Increased internal size of inventory / item buffer from 100 to 250 items
  • Now using authentic City Smithy, Dwarven Smithy and D&P item data
  • Pick up weapons left by opponents
  • Buy weapons and armour from the Dwarven Smithy
  • Sell old weapons and armour to the Dwarven Smithy
  • Implemented player weapon descriptions (e.g. slash, whomp)
  • Implemented crossbow & reloading of ammo
  • Modified automap to show walls and doors by default
  • Re-enabled the “Wait for Encounter” option
  • Fixed Phoenix encounter crash bug
  • Fixed “Quit” crash bug

 

New Blog – Comments Issue

My apologies to Allan, Steve and Meerling who had commented earlier today. After attempting to re-import my old blog content from Google Blogger to include all the images, I was forced to reinstall WordPress in order to import the old posts back in again, therefore losing your comments. The blog import is now complete and I won’t touch the importer again. Sorry.