Alternate Reality X – Release 0.82 Available!

Alternate Reality X – Release 0.82 is now available for download from: www.crpgdev.com/downloads. This release focuses on fixing a number of bugs which players have reported following recent releases.

  • Fixed – Group encounter messages out of sync with their damage
  • Fixed – Group encounter attacks out of sequence
  • Fixed – Fixed encounters not updating correctly (e.g. ghost in Well Lit Area)
  • Fixed – Fixed encounters not leaving weapons or treasure
  • Fixed – City Smithy items selling for minus value at Dwarven Smithy
  • Fixed – Troll Tyrant / Goblin Lord – wrong monster types appearing
  • Fixed – Troll Tyrant / Goblin Lord – didn’t leave ring halves
  • Fixed – Guild names and locations not all correct in City
  • Fixed – Character indicator on large map not in correct position
  • Fixed – Legend on large map not aligned for different window sizes
  • Added – Mercenaries and Paladins Guilds now in City
  • Code – Spells moved into separate source files

 

Alternate Reality X – Release 0.81 – Now Available


The latest release of my Alternate Reality: The City and The Dungeon remake, Alternate Reality X is now available for download.

You can download Release 0.81 from the link below:

http://crpgdev.com/downloads/

Just a few additions and bug fixes in this release as follows:

  • Added Custom Weapons to Dwarven Smithy for you to buy (and name)
  • Added Dungeon vaults – Gram’s Gold Exchange and the First City Bank
  • Fixed – Dwarven Smithy – doesn’t use character’s name
  • Fixed – Dwarven Smithy – selling item removes existing silver from character
  • Fixed – Daily events didn’t run on the last day of each month

Please let me know if you have any questions or issues.

Alternate Reality X – The Final Stretch

Following my announcement that I’m planning to complete release 1.0 of Alternate Reality X (ARX) for Monday 5th December 2016, the final stretch of development work has begun! It’s great to have that clear goal in sight. I’m pleased with progress since the announcement but there is still a lot to complete before December to get all the features added so I’ll need to push myself hard and stay focused. I’ll be devoting the majority of my free time to making sure I meet my target, chipping away at small issues when I have a bit of free time and maximising the time I spend on development. I want everyone to be able to play a complete, fully integrated City and Dungeon for Christmas 2016! Visualising that goal tells me it will be a great personal achievement for me – and hopefully players will enjoy the results too!

As I go into this final stretch any assistance people can provide through donations to the project, however small would be particularly helpful. This support helps in a few different ways – it allows me to better justify the (very considerable) time that I spend on coding ARX to my family, helps cover some of my small development costs such as webspace and small hardware/software purchases and permits me to spend more time focused on development. The PayPal and Patreon details can be found at the support page here.

If you’ve donated in the past either through PayPal or Patreon then you have my sincerest thanks – it makes a big difference to me and has really helped me to keep developing ARX – probably more so than people realise. Alternate Reality X would not have been possible for me without your support. I’ve been thinking about ways to better convey my thanks once the project is completed and I have a few ideas which I think players would like.

My main focus for development is ensuring that 100% of the original City / Dungeon content and features are implemented for the 1.0 release in December. I’ve temporarily disabled some of the alternative graphics and music options to allow me to focus solely on ensuring the original games are completely re-implemented. Hopefully everyone is ok with that as a temporary measure – for me it makes managing the project easier and allows me to focus better on the key features which aren’t in place or fully completed yet.

I’ve worked exclusively on encounters and combat recently. I’ve rewritten the main loop that deals with combat so that ARX now has a sensible turn structure with the player and opponents taking turns as well as adding in options for surprising characters, deciding whose “turn” it is first. One of the main reasons for rewriting this was so that animation effects for encounters as well as backgrounds (rain and other weather effects) could be added. I’ve added the encounter animations now which I think makes a big difference to making the game feel more complete. I’m now working on adding more encounter features. Release 0.75 will focus solely on encounters as there has been a lot more work involved in rewriting this part of ARX than I anticipated. I’ll also be adding all the additional encounter weapons that opponents can carry such as Unholy swords, flaming pitchforks and diamond daggers among many others.

Release 0.76 will focus on all the other items and treasures that you can find in Alternate Reality (horns, eyes, tarot cards). I’ll have more updates and possibly a video shortly once I sort out my screen capture software. It’s going to be a bit longer before I have the next release out as I’d like to add more new encounter features first. Thanks for your support and interest in ARX.

Alternate Reality X – Release 1.0 – Target Release Date!

Time to draw a line in the sand. I first started the current form of my Alternate Reality: The City & Alternate Reality:The Dungeon remake project back in 2009 – A long, long time ago. I think I even still had a full head of hair back then! Alternate Reality X (ARX) as it’s now known has come a long way since that 0.1 release back in 2009 and I’ve found myself diverted or distracted on occasion but the project is now well and truly back on track and developing on a daily basis.


Based on the solid progress I’ve made with development of ARX during 2016 I now feel that I can confidently announce a target release date for release 1.0 of the game. I have always envisaged 1.0 as completing my original vision for my Alternate Reality remake project – a full recreation of both The City and The Dungeon in a single, easy to use, seamless game for modern systems.

At the beginning of 2016 the game was still a confused mangle of code which I’d built up steadily between 2009 and 2015. It was full of workarounds, hacks and was very difficult to expand and add new features to. I’ve spent a lot of time reacquainting myself with some of my earliest code during the last few months which was a big challenge. I kept asking myself “Why did I do that????” Back then the main problem was that I was learning a lot about game programming for the first time and at the same time trying to develop the game. This often led to me making short sighted decisions without realising their longer term consequences. Later I would then struggle to bolt on a new feature to an increasingly precarious code base.
I’m pleased to say I’m now a lot more confident in my programming and game development skills and I’ve managed to gradually start to restructure my ARX code into a more sensible project. I’ve learned and read a lot about programming, C++, SFML and game development so I’m a lot better equipped to complete the project. I still have more work to do (and plenty to learn) but I expect to have a complete, well organised and (easily) expandable game by the end of 2016.

There is still a lot of work to do and features to complete before then but I feel really confident and excited that this is achievable and realistic. I can’t think of any area or feature that I’m particularly daunted by. I know that completing the game will be hard work, challenging but also extremely satisfying. If the 1.0 release is well received then I can look to really expand on the Alternate Reality universe during 2017 with additional scenarios and other enhancements to the City and the Dungeon.

As you can see from some of the screenshots here I’ve finally set up Alternate Reality X so that you can finally encounter some of the more exotic Dungeon encounters that haunted the corridors and halls of the original game. I’m also continuing to add in the special behaviours and actions for each encounter type.

So, without further delay I’m pleased to announce that my target release date for Release 1.0 of Alternate Reality X is:

 Monday 5th December 2016 

It’s a date I’ll be putting in my calendar! Hopefully something of an early Christmas present for some people. This is likely to be Microsoft Windows only initially and will focus on completing 100% of the original features from The City and The Dungeon. You will also be able to complete all the Dungeon quests and complete that scenario.

I just want to take this opportunity to say a big thank you to those people who have supported me through Paypal, Patreon, the AR forums, Facebook or by sending me personal emails of support and encouragement through the life of the project. It has made a big difference to me personally that you’ve had faith in what I’ve been working on and continued to support the project. If you have questions about this release or how I plan to achieve it then please post them here, on Facebook, the forums or send me a private message / email.

I’m not announcing this release date lightly – I take it very seriously. It’s not only a commitment to those who’ve supported the development of the game – some from the early years – It’s also a big commitment that I’m making on a personal level to myself. I think for me setting this release date will only strengthen my resolve to complete the game and help me focus on reaching my development targets. Regular releases of the game will continue to appear leading up to the final 1.0 release. Release 0.75 will focus on numerous improvements around City and Dungeon encounters. Thanks for your patience and support.