Category Archives: graphics

New Developments

Here’s the latest image from my Commodore 64 RPG. I’ve added some additional tiles (from Ultima IV) as placeholders and to give me something to work with whilst coding game functionality. The Ultima IV tiles and C64 character set are temporary. I now need to add some additional maps to the game with working entrances… Read More: New Developments »

Graphics Editing

I’ve spent a bit of time looking at Windows based tools to enable me to easily put some new graphics into the C64 game. Previously I was exporting a simple binary file from the character editor in CBM PRG Studio which works ok but isn’t really geared towards larger bitmap graphics than tiles or sprites.… Read More: Graphics Editing »