Tag Archives: commodore 64

Moving my C64 CRPG to Turbo Rascal

Following a suggestion on one of my recent YouTube videos I’ve been trying out Turbo Rascal Syntax Error (TRSE) for my Commodore 64 game development and first impressions are very positive. TRSE uses a Pascal style language which I have used previously at University, though I missed out on the famous Borland Turbo Pascal for… Read More »

CRPG Visuals – My thoughts

One of the challenges of creating a CRPG for the Commodore 64 is deciding what sort of visual style I would like for the game. I’m working with an overhead view as I think that plays well to the C64’s capabilities and I’m a big fan of top down games such as the Ultima series… Read More »