Tag Archives: demons

Added Tile Properties

It took me a while to sort out the new file format for the terrain objects but I’ve now got a simple machine/human readable format which I can reuse for the monster and item files. Now that I’ve done this I’ve thinking of splitting game objects into 3 different areas – terrain, monsters and items.… Read More »

Bitmap Fonts

Added some bitmap font functions. SFML already has good font support for many popular types of font built into it but I was wanting to use a simple fixed-width bitmap font. The font in the picture is from Alternate Reality: The Dungeon. A simple map loader has been added (loading in an Ultima 5 map… Read More »

New Tiles

As I now have a working map viewing program I decided to change the temporary Ultima tiles and map for the David Gervais tileset. For those not familiar with this tileset they are a very large colletion of tiles designed for Angband originally (I think). OK so this screenshot couldn’t be more boring if I… Read More »

Demon’s Eye

As you may have seen in the previous screenshots my CRPG game is now provisionally known as Demon’s Eye. This is based on an adventure game I started writing about five years back. Not a very original title but it’s better than calling the project CRPG! Send me your suggestions if you’ve got a better… Read More »

A Simple Map – 4hrs

It’s been a while since my last post so what have I been up to? After a slow start I’ve finally started to make a bit of progress. I’d decided to start my coding by putting together a very simple editor which would allow me to start creating maps and building up features as I… Read More »

Simple Tile Test

Here’s a screenshot of my first play around with displaying some tiles using SFML. Took me a few minutes to update the SFML libraries and includes (as SFML 1.1 is now out) and soon had some tiles drawn on the screen. It’s a start!

The Map Editor

First thing I’m planning to work on is putting together a simple map editor. This will allow me to outline some of the main data structures in the game – maps, tiles, items and monsters. It will also give me some hands on experience of working with SFML. I’m intentionally going to keep the game… Read More »

CPRG Outline

Before I start attempting to code this I thought it was worth listing the type of features and stylistic elements that I’d like my Ultima-style game to have. I’m sure some of these features will change over time but here’s a rough outline to begin with: Single player character rather than party (this may change)… Read More »