Tag Archives: graphics

CRPG Visuals – My thoughts

One of the challenges of creating a CRPG for the Commodore 64 is deciding what sort of visual style I would like for the game. I’m working with an overhead view as I think that plays well to the C64’s capabilities and I’m a big fan of top down games such as the Ultima series… Read More »

Help to Enhance Alternate Reality X

Hi there, I’m trying to raise some additional funding through Paypal donations so that I can invest in better graphics software, off the shelf resources and/or some commissioned art. If you feel you could help out with any donations (however small) towards the project they would be greatly appreciated. Donations received will go directly back into the project to… Read More »

Rogue’s Gallery

Spent some time at the weekend collecting more Encounter images and preparing them for use in the current release. My method for capturing these is pretty tedious but doesn’t take too long as there aren’t too many different encounter graphics and some are reused for different types of encounter. I basically save screenshots from within… Read More »

Next steps

It’s been a while since I’ve released any updated versions of the demo so I’ve been thinking about what features I’d like to add next. I drew up a list but as it has a few dozen items on it I won’t repeat it here just now – too depressing! One of the features of… Read More »