I’ve finally managed to make a bit more progress over the weekend, adding signs to the City doors and also adding some code to display City establishment images (E.g. Guilds, Inns etc) with some relevant menu text. A lot of time was spent capturing all the images for door signs and establishments from the Atati 8bit version. After a few attempts to add code to work out if a door should have a sign on it I decided to take the lazy route and simply use a different wall type. My map format uses an Integer for each wall which means I’m not limited to just a handful of different wall types to make up the City and Dungeon walls. Potentially this means that I could add more interesting details to later versions of the remake such as tapestries or mirrors or windows for City locations. The downside is that I have to manually edit the map entries for shop doors (OK I could write a program to do this but I haven’t yet). The map format is in a human readable format so it’s easy to find a map cell and edit the wall types. The other reason for this easy to understand map format is that I like the idea of creating a map editor at some point. Many areas of the City are difficult to get to so I’m keen to try and open up the map a little bit. It’s also possible someone else might be keen to write a map editor.