Since my last post I’ve made some fairly significant changes to the on screen map display for my C64 CRPG. Firstly I’ve changed the display from a full screen map to a window onto the map. In addition I’ve changed the code to display each map tile using 4 characters rather than a single one.
![](https://usercontent.one/wp/www.crpgdev.com/wp-content/uploads/2019/03/tiles_14mar2019A.png)
Ignoring my example “tiles” above which are using characters to get the initial map and tile code working correctly, this is working very well for my initial attempt. Once I had this working I expanded the view.
![](https://usercontent.one/wp/www.crpgdev.com/wp-content/uploads/2019/03/tiles_14mar2019C.png)
Here’s a slightly modified version with a simple “water” type tile and a highlight to represent a player tile. I’m finding that my code changes are coming along nicely now that I’m using C code again so that’s been a very positive change without the performance drop that I was concerned about.
![](https://usercontent.one/wp/www.crpgdev.com/wp-content/uploads/2019/03/tiles_14mar2019E.png)
Despite appearances the characters that make up the display are set up to be easily replaced with redefined characters. I’ll put some simple tiles in just to provide a better idea of how the display with look. I’m very pleased with how quickly some of these changes are coming along which has surprised me a lot.