I’ve now merged all the City and Dungeon encounters into a single set as previously they were treated as two separate sets of encounter types meaning that a thief in the City did not behave the same as one from the Dungeon. This led to some confusion for players and made some of the code more complicated than it needed to be. I think I’ve been holding back to some degree but I think I’ve realised that if I’m really going to make Alternate Reality X a true, single game or environment then I need to make some aspects of the game more consistent across the different scenarios. This includes content such as encounters, weapons, items and the game mechanics. I have decided to keep the individual graphics for each scenario just now but even that may change over time.
I’ve also added all the fixed encounters for all levels of the Dungeon. There are around 32 in total. Now I’m modifying all the encounters covered by these fixed encounters so they have the correct weapons (e.g. Ebon Blade for an Undead Knight). I then need to add some more of those treasures that they are protecting!
I should have another release out in the next few days.
Keep on supporting the project in whatever way you can as this keeps my spirits up and let’s me know there is still interest in the project.