Managed to spend several hours working on ARX focused on levelling up and investigating correct experience point awards for combat. I’ve noticed that many people playing ARX have managed to get up to level 5 very easily and part of the reason for this is that in many cases the experience awards have been way too high.
I’ve removed the level cap that was in place at level 5 so you should now be able to develop your ARX character up to a very high level. I’ve also added the missing stat bonuses which you should receive when gaining a level so your seven primary stats may now improve for each level of experience you gain.
Investigating the experience gained from encounters in the Dungeon I believe I now understand that the Dungeon awards it’s experience on 2 levels:
- Firstly you receive half the experience for any hits you land on an opponent e.g. if you hit for 6 points of damage you would instantly gain 3 points of experience.
- Secondly on winning an encounter you appear to get an experience bonus which is based on the opponent’s initial hit points multiplied by a factor – in many cases this is two but in the case of say a Ghost this could be as high as eight.
I’ve added these into ARX for all encounters as it’s my intention now to have only one method of calculating of experience in the game rather than differentiating between City and Dungeon. I will however spend some time playing the City to see what level of experience awards it provides.