Work on improving the encounters in Alternate Reality X is going well. I’ve been stripping down the old encounter code, seeing what works and what needs re-working or simplifying as well as adding in the new features such as blocking, knock downs and special encounter actions. Lots of late nights but hopefully you’ll think the improvements make a big difference and all the long hours have been worth it.
I’ve been reading up a lot on game programming (mainly C/C++ and SFML) and how to better organise my code for CRPG and Roguelike style games. I’m resisting the temptation to just build on some of my earlier shaky code as I really want to make ARX maintainable and expandable – it’s the only way it will possible to expand the game to include other scenarios and new features.
I’m thinking of splitting the encounter updates and item updates into 2 separate releases to keep up with my plan of more frequent updates during 2016. Thanks for the continued support.