Alternate Reality X on Facebook!

ARX now has a facebook page so please stop by and take a look. New images of ARX’s full screen mode as well as some of the Monolith Philip Price screenshots which I thought it would be nice to put up so people can see them more easily.

I’ve got a few interesting developments coming up that I’l be mentioning there so keep an eye on the page…

It’s at:

http://www.facebook.com/pages/Alternate-Reality-X/277276259054861

Alternate Reality X: The Arena & The Palace

I’ve been thinking a lot about opening up ARX to the other
scenarios and making a start on them now (as well as working through the roadmap
releases) so that there would be content for the Arena and the Palace available
as ARX becomes more complete. The other scenarios would be added later. A few
questions though:

 
With new scenarios and new features a new style
of AR will likely develop…
  • What about features such as full screen 3D view with overlaid stats and menu options?
  • 3D view with real depth to doorways and roofs on buildings etc
  • 360 degree movement
  • New mouse driven interface?
  • How do you see the artwork working? 1 set of modern artwork (easiest for me using free resources off the internet) or 2 sets – modern and 8bit style
What do you want to see ARX develop into? Are you more
interested in the new, next generation version or retaining the old graphics,
interface and format?
 
Thanks as always for your
input.
 
Thanks,
Acrin1

Alternate Reality X – 0.5 – Released!

Slightly later than planned ARX release 0.5 is now available from the downloads section of www.crpgdev.com

It includes the following
changes:

  • Added “The Retreat” for resting and recovering lost hit points
  • Added “bartering” for the “Damon & Pythias Shop”
  • Added “bartering” for the City Smithy
  • Added “Alternate graphics” option back in
  • Added an initial “Acknowledgements” page
  • F1-F4 hotkeys to go directly to the various information screens

Hope you enjoy it and keep on supporting the project.

Alternate Reality X – The Retreat

I’ve now added the Retreat to the version 0.5 release so you can now rest there to recover hit points and reduce your fatigue. The number of coppers you offer determines the “quality” of your spot in the Retreat so remember to give generously if you want to stay on good terms with the woman who runs it!

I’ve also added back in the alternate graphics option. Release 0.5 will be a bit later than planned but should be out this week.

Alternate Reality X – Demo 0.43 Released!

Demo 0.43 of Alternate Reality X is now available from the www.crpgdev.com download page. The main changes since demo 0.42 include:

  • Added full source code for ARX to the game download
  • City and Dungeon guilds now merged
  • All Guild functions added including joining, remove curses, learn spells, practice spells, deposit / withdraw from guild locker, resign
  • Added “Drop” command
  • Added “Cast spell” command
  • Added the “Healing”, “Conjure Food”, “Conjure Key” and “Location” spells
  • Added “Offer” command to “Transact” menu
  • Fixed visual map zone issues where walls and floors had incorrect textures and colours
  • Tweaked City and Dungeon gate counter speed and increased starting values slightly for stats
  • Fixed move backwards bug which allowed characters to pass through walls

Thanks for your continued support and feedback.

Alternate Reality X – Release Roadmap

With the imminent release of Alternate Reality X 0.43 I can now confidently publish my roadmap for the future releases leading to the official 1.0 release. My goal for the 1.0 release is to have all the original City and Dungeon content completed, fully playable with all the quests completed plus a few more extras which will be unique to ARX.

Release 0.5 – July 31st 2012

  • Add initial credits screens (will be added to in each future release)
  • Add back in “Alternative Graphics” option
  • Add Damon & Pythias provisions and bartering
  • Add City Smithy bartering
  • Add Dungeon Retreat for resting
  • Add duration based spells – Strength, Dexterity, Charisma, Fireblade

Release 0.6 – August 31st 2012

  • Add City Shops
  • Add City Healers
  • Add City Banks
  • Add “Buy a round” at City Taverns
  • Add remaining combat features
  • Add combat spells – Cold Blast
  • Add “Examine Items or Spells” option
  • Add additional encounter tables for the Dungeon
  • Add Dungeon Level 4
  • Add Dungeon door types

Release 0.7 – September 30th 2012

  • Add Rathskeller Bar & Grille
  • Add all encounter weapons
  • Add all encounter treasure items
  • Add unique treasure items
  • Add Encounter animation scheme
  • Add City Rain and Storm effects
  • Add the ARX manual draft
  • Add effects of hunger, thirst and alcohol

Release 0.8 – October 31st 2012

  • Add Dungeon Smithy
  • Add Bank Vaults
  • Add Weapon Enchantress
  • Add Dungeon Chapel
  • Add music on screen lyrics and timings
  • Add Smithy animation
  • Add Oracle

Release 0.9 – November 30th 2012

  • Add Dungeon quests & locations
  • Add Dungeon ending sequence
  • Add curses, diseases and poison

Release 1.0 – December 31st 2012

  • Add the AR introduction sequence
  • Finalise the ARX manual and supporting documents
  • Add an ARX icon

2013 – A new Alternate Reality X chapter begins…

Alternate Reality X – Donations & Support

Apart from my belief that the Alternate Reality games are some of the greatest (if not the greatest) computer games ever made, I also rely heavily on the support and feedback I get from the AR community to keep me going on this remake project. I know I’ve been working on this project for a very long time and these timescales aren’t what anyone wants but I think people sometimes forget how much work goes into a game and I am just one guy. You have to remember as well that this is Alternate Reality not just any old game so I picked a pretty challenging game to remake!

I’m not a professional programmer, have a full time job and a family to look after so I need to feel that I’m using my time wisely. I have had a few doubts along the way about how many people are really interested and whether I’m wasting my effort and should do something else with my limited time. Then I get an email of support or someone posts a link and spreads the word elsewhere and it gives me a real boost.

I am now accepting donations through Paypal from both the link on the right hand side of this blog for both my Alternate Reality X and Stone of the Citadel projects. You can also make a donation from the link over at www.crpgdev.com. This is a great way to show support for the projects and will also help to cover the web site costs and my time. I think my time on Alternate Reality alone must be running into several hundred hours over the years.

I really value any support you can give to the projects whether it’s a donation through Paypal, an offer of assistance or just your feedback or suggestions – but please let me know you’re out there and have an interest in the project one way or another.

Over the last few days I’ve probably spent about 15 hours just working on the City and Dungeon guilds. It takes a long time to work out how the original games worked, research all the fine detail, decide how to recreate that experience and then turn it into a real part of the game that you can download and play. I feel it’s really coming together now but I still need your support to see this through.

Let me know you’re still behind the project whether it’s through a donation, personal email to acrin1 @ googlemail.com , by signing up as a follower for this blog, posting on the AR mailing list or posting on the forums. And to those of you who’ve supported this project from the early days or earlier incarnations my sincere thanks. Hopefully you will soon feel your patience has been well rewarded!