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Choosing your display options in the Mac OS X 0.1 release of ARX |
Thanks for your support for CRPG Dev and Alternate Reality X.
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Choosing your display options in the Mac OS X 0.1 release of ARX |
Thanks for your support for CRPG Dev and Alternate Reality X.
I’ve made a start on coding the save game feature and so far it’s working as expected. Might be a few weeks before I am able to release a version for people to try it out though.
I recently posted on the 8 bit Atari Age forums and some of the regulars there who’ve responded to my AR X posts over the last couple of years reminded me of an often mentioned issue which I’ve still to fix. This is the high speed which the City and Dungeon gate counters spin around. I’m not currently timing the speed with which different computers should display things on the screen which means some people find this very frustrating as it’s way too fast.
Along with the save game facility I’ll aim to fix this problem in the next release. I know what SFML commands I need to look at to help with this and once I’ve worked it out this will hopefully help me to be able to tackle others features such as encounter animation and on screen timed song lyrics.
Lots of people have asked me to include a save game option in the next release of ARX. I’m really surprised as I expected players would be looking for other features first before they would want to save characters. Anyway I think I’ve come up with a fairly good way of providing a save game option in the next release which will allow players to save their characters AND load them into future versions of ARX. I can’t guarantee this but I’m going to give it a good try.
The next release will allow you to save and load into one of 10 save game “slots” similar to the original Dungeon game.